Angelo State University
About Angelo State University
Basic information and contact details for Angelo State University
Angelo State University is a public university is San Angelo, in West Texas. It offers courses in sciences, liberal arts and professional disciplines. Its students are predominantly Texan, and it is recognised for offering generous financial aid.
In 1928, San Angelo College was established as part of the city school system, and it rapidly grew from a small college into an accredited higher education institution. It admitted its first African-American students in 1953, a year before Brown vs. the Board resulted in the ruling that segregated education was unconstitutional.
It became Angelo State College in 1965 through an act of the Texas State Legislature, and was renamed Angelo State University soon after. During a restructuring of the Texan higher education, the university was designated as a member of the Texas State University System. More recently, it moved to the Texas Tech University System.
Angelo State University has six colleges: the College of Business, College of Education, College of Graduate Studies, College of Liberal and Fine Arts, College of Nursing and Allied Health, and College of Sciences. It offers over 100 undergraduate majors, more than 30 graduate majors, and in 2009 it launched its first doctoral program, in physical therapy.
The university boasts one of the largest college planetariums in the US, which is used for public shows as well as lectures. Many students live in university halls, and enjoy access to a beach, lake and water sports facilities at the Angelo State University Lake House. A highlight in the student calendar is the extravagant Homecoming celebration, where student organisations celebrate and compete.
Angelo State University has a 24-hour student TV channel, Ram TV, and the university’s mascot is Dominic the Ram. This a role that has been fulfilled by various rams since 1940.
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To participate actively in the development and delivery of the School’s strategic and operational objectives. To undertake academic and administrative duties as assigned by your academic line manager. To contribute to ongoing curriculum enhancement, ensuring alignment with international academic standards, research advancements, and evolving industry needs. To engage with innovative, inclusive, and modern pedagogical approaches, implementing best practices in university teaching and learning. To supervise and support students directly, identifying learning needs, defining learning objectives, and maintaining a high standard of academic guidance and mentorship. To provide academic supervision for undergraduate dissertations. Lecturing, seminar teaching, workshop delivery and assessment relevant to Game Design in technical, artistic and creative contexts Research Develop collaborative research links with our academic staff in our home campus in Liverpool. To prepare and submit manuscripts for publications in leading international conferences and journals. Develop engagement with external partners. Take responsibility for the supervision and training of postgraduate research students Key responsibilities and duties: Lecturing, seminar teaching, workshop delivery and assessment relevant to Game Design in technical, artistic and creative contexts Undertaking relevant scholarship duties in Game Design In future years, supervision of independent and collaborative projects in Game Design Providing guidance to individual students as an Academic Advisor Working collegially across the team to provide an excellent student experience. In addition to the above, all University of Liverpool, India – Bengaluru staff are required to: Adhere to all University policies and procedures, completing all obligatory training and induction modules, including Equality & Diversity and Health & Safety. Respect confidentiality: all confidential information should be kept in confidence and not released to unauthorised persons. Participate in the University’s Professional Development Review scheme and take a proactive approach to own professional development. Demonstrate customer service excellence in dealing with all stakeholders. Embody and uphold the University’s Vision and Values. Skills & Experience: Experience of delivering teaching and assessment as relevant to games and/or other audiovisual media (e.g. film) in a Higher Education context or equivalent Experience working and/or teaching about games industry Experience coding in languages relevant to teaching in Game Design and Computer Science The following experiences will be considered: Track record of teaching and assessment at postgraduate level Track record of design of modules or programmes at undergraduate level Track record of publications or other forms of scholarship PhD in a subject related to the post Undergraduate degree in Game Design, Game Art, Game Development, Computer Science, or another subject relevant to the post A Master’s degree in a subject relevant to the post (or relevant equivalent qualifications or professional experience) The possession of a formal teaching qualification (e.g. AFHEA, FHEA, PGCE) or a willingness to complete one as part of the post. Be able to demonstrate the ability to develop high quality research. Versatility to contribute to a wide range of Game Design-related modules across the programme, which should include capability in technical aspects (e.g. programming, game engines) as well as the visual, spatial, and sonic aspects of the discipline (e.g. Game Art, UX/UI, 3D modelling, composition of music for games, sound recording) High level of skill in software found in the undergraduate curriculum (e.g. Unreal, Unity) as well as 3D modelling software (e.g. Blender, Maya) Knowledge of theories and concepts related to games and audiovisual media, particularly with respect to visual and spatial aspect Sufficient level of skill to teach at undergraduate level across Computer Science and Game Design Skills applicable to Virtual Learning Environments (e.g. Canvas or equivalent) to support student learning Proficiency in aspects of audio technology and creative practice, such as Digital Audio Workstations (e.g. Logic Pro, Ableton) Skills in computer-based music composition Knowledge of the gaming industry Personal Attributes Ability to work independently, manage multiple priorities, and contribute effectively to departmental and institutional goals. Ability to work effectively with others in the planning, delivery, and assessment of teaching activity Excellent interpersonal and communication skills Ability to support the needs of a diverse cohort of student learners Commitment to equality, diversity and inclusion Disabilities and alternative formats If you have any other requirements which will help you access the application or interview process or employment opportunities at the University, or if you require copies documentation in alternative formats, please email: careers@bengaluru.liverpool.ac.uk or Careers@daskalos.com
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Competitive
Posted
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