Second thoughts

December 21, 2007

Leicester University has launched a research project to identify the educational benefits of virtual worlds - in the web-based virtual world Second Life. This week it established an "experimental research island" in Second Life to provide a place to examine how learning and teaching in 3D worlds can best be achieved. It aims to address questions such as what can universities achieve to enhance learning in Second Life that they cannot do on real-life campuses; which disciplines and topics benefit most; whether it is divisive to have virtual worlds for educational purposes; and whether virtual worlds are merely fads or gimmicks.

Please login or register to read this article

Register to continue

Get a month's unlimited access to THE content online. Just register and complete your career summary.

Registration is free and only takes a moment. Once registered you can read a total of 3 articles each month, plus:

  • Sign up for the editor's highlights
  • Receive World University Rankings news first
  • Get job alerts, shortlist jobs and save job searches
  • Participate in reader discussions and post comments

Have your say

Log in or register to post comments