Animation at Worcester encompasses 2D traditional and digital animation, stop motion and claymation and 3D CGI for games, animation and film. Students also gain skills in editing, sound, compositing, concept art for games and animation, VFX techniques and creative concept generation. The course thus aims to offer you the realistic prospect of graduating as a competent practitioner in all areas of this still developing discipline. Alongside placing strong emphasis on nurturing your practice as an animator, it supports you to gain solid, foundational understanding of relevant history and theory. It integrates live projects into year-long modules of study to enable you to experience real, studio-based production in support of your preparation for professional work. Game Art at Worcester mixes creativity and talent with the latest technology and academic rigour. You’ll gain first-hand experience of what it takes to develop successful game content and graduate with a portfolio demonstrating your technical skill and creative ability. You will master industry software to create 2D and 3D concepts, while exploring the art of making games, analysing their artistic and cultural value and gaining a critical appreciation of the mainstream and indie sectors.