The Computer Animation Arts programme combines traditional and digital animation techniques, and covers all elements of the animation production pipeline. The skills developed on the programme are relevant within many creative industries, including computer games, film and television, visual effects and architectural visualisation. Students are introduced to core concepts of visual storytelling, cinematography, and the key principles of 2D and 3D animation. Traditional drawing skills are taught as a means of developing abilities in visual communication, concept design and storyboarding, all of which are essential to the development of an animated production. Students also learn about the history of animation, giving a context for their work. The production disciplines of 3D modelling, character design and rigging, animation, texturing and lighting are all covered in depth, and the issues involved in developing for specific types of output, such as games, are highlighted. In addition to computer-based methods, students are given the opportunity to use stop motion and other traditional animation techniques. Post-production topics, including rendering, compositing, visual effects, editing, and audio for animation, are also explored. Throughout the degree, students are expected to create practical outputs which comprise a large proportion of their assessed work. These include artwork, 3D models, still renders and animation, thus enabling students to build up a production portfolio. In the Honours year, students undertake substantial individual and group projects intended to form the basis for a showreel which will promote their skills to potential employers. These projects also allow students to specialise in their main area(s) of interest. Graduates are employed by Axis Animation, MPC, Sony Pictures, Rockstar North, Lupus, BBC, STV, Mental Ltd., Tag Games, Codemasters and Firebrand Games. Graduates have also set up their own companies.