The Creative Computer Games Design course introduces students to the essential skills and practices used within the Games Industry along with the ability to academically analyse and evaluate their own game ideas and designs. The modules all feed into a single game idea over the first two years of the course, allowing students to work within a production group to develop work using a simulated development cycle. The first year of the course sees students working within their teams to produce all concepts, characters, assets and game documentation. In the second year each student (still within their production teams) implements all work from the first year into a game engine environment and eventually into the creation of a working game demo. The third year develops these ideas further with the students producing a game demo/proof of a concept, based on their own specifications, as part of their final major project. The final year of the MArts is designed to offer the opportunity to both gain a Master's degree and to negotiate the transition into industry. Core modules in research, communication, and entrepreneurship provide the framework in which the student can engage with industry via an outward-facing project. Examples might include: bringing your own game to market; working with an existing company to develop an original game idea; or completing one or more work placements with companies based around a single idea or concept (eg VR, cinematics, game audio, game mechanics etc).