If you enjoy experimenting with the creation of images, videos, music, electronics, software or code,this is the programme for you. Digital Arts Practice will appeal to students with artistic flair who are fascinated by the creative potential of emerging technology, and want to make work that confidently applies it in new and exciting ways. *What will I learn?* This degree develops your arts practice through the expressive world of creative computation. You will learn to apply artistic approaches to; screen-based image and interaction, animation and motion graphics, sound design, interaction design, physical interface design and creative coding. You will work innovatively with creative software and hardware, including devices such as Arduino and Xbox Kinect, and explore the creative potentials of consumer and professional level video and audio equipment. The programme also covers how to work imaginatively with data and networked information, for example creating work in response to social media trends and open source feeds. Digital art does not necessarily involve computers and screens, however, and we encourage students to produce works across a diverse range of media using tools such as 3D printers, laser cutters, robotics, wearable technologies, screen-printing, and textiles. You will also study contextual modules on the history of art, computational art, and the socio-political effects of technology. You will learn how to apply different strategies to achieve your objectives, and work to creative briefs and deadlines. You will also learn to reflect on the quality of your work, and express its artistic value. Sometimes you'll work collaboratively with other students on projects using platforms and tools that are widely used in the professional sector. Throughout the degree you will develop your artistic work through a series of projects for public exhibition that explore the technological and cultural ramifications of digital media. You will build a portfolio of work that shows off the depth and range of your skills and abilities as an emerging digital artist, graduating with a body of work that represents your knowledge and ability as you enter the digital creative economy as a practitioner. You will also have opportunities to work alongside staff on university research projects, and participate in end-of-year shows to which employers and other digital arts practitioners are invited. *Facilities* Digital Arts Practice is taught at the University's Stockwell Street building, featuring state-of-the-art studios, workshops, and teaching spaces. Facilities are supported by studio technicians and include fully equipped wood and 3D printing workshops, audio, animation, and film studios. The Stockwell Street site is also home to the internationally renowned Stephen Lawrence Gallery in which you'll have opportunities to exhibit your work. You will also use Digital Arts lab spaces in the historic Old Royal Naval College. Digital Arts Practice students have access to a wide range of software, hardware, video and audio equipment, and you'll be taught to use it to a professional standard by experienced staff who are at the forefront of discourses and research in digital art. *Employability* Digital arts is a very open field that is expanding enormously with exciting developments in technology and in culture. Upon graduation, students will have a portfolio of digital art work demonstrating the depth and breadth of their knowledge and skills to enter this fast-evolving context. They will be ready for graduate-level entry into a wide range of creative businesses and organisations that are already working with leading edge digital technologies. Students will also be equipped to pursue self-employment as a creative practitioner, or go on to post-graduate study in a related subject area.