**Summary**: This degree includes an integrated foundation year if you do not have the appropriate subjects and/or grades for entry to year one of the degree. If you are aiming to work as an animator or motion capture artist in the games, film and TV industries, then this course is for you. It has a clear focus on the creation of 3D computer animation for games, film and TV, and begins with fundamental skills common to all animation roles, in drawing and pre-visualisation, cinematography, asset design and modelling, 2D and 3D key frame animation and simulation. **Course details**: The inclusion of motion capture, performance capture, and modules from the computer games courses make this a distinctive course, and gives you an opportunity to experience working in a large development team, producing animation within the context of computer games. It equips you with valuable skills in this growing area of animation, which is used in both games and film animation production. You also gain experience of the wider animation pre-production and production pipeline in team modules shared with the games pathways where you can work as animators or motion capture artists. **After the course**: You are encouraged to think about your future career from the outset. We have a number of events that develop your employability: our ExpoSeries is integral to your course and is an opportunity for you to interact with employers at each level of your course via ExpoTential at the end of the first year, ExpoTalent at the end of the second year and ExpoTees at the end of the third year. Each event is open to the public and has invited industry guests, ensuring that you have the opportunity to showcase your work to peers, the public and potential future placements or employers at regular intervals throughout each level of your studies. The ExpoSeries underlines our commitment to employability by making this integral to your learning journey.