Southampton Solent’s digital arts foundation year covers key subjects such as animation, game development and modelling, and will help equip you with the knowledge and confidence to make informed decisions about your future direction. The learning path is designed to seamlessly integrate with our related degree courses and offers flexible learning experiences in the field of digital media. Successful completion of the programme will grant direct access on to one of our related industry-focused undergraduate degrees. You will be taught by passionate staff who are experts in their fields, with a wealth of real-world experience and knowledge. During your studies you’ll be supported in developing your game production, business and entrepreneurial skills, as well as working with coders and artists in the Video Games Academy. To aid study, you’ll have full access to Solent’s industry-standard facilities, including specialist labs, high-end dual screen computers equipped with industry software such as Autodesk, Adobe and Pixologic, and graphics tablets. You’ll also have access to a motion capture studio and lounge equipped with consoles and life drawing studio. Successful completion of the Digital Arts Foundation Year will provide a pathway to the degree BSc (Hons) Computer Games (Indie). You’ll learn the latest development techniques from industry experts, covering programming, engine-based scripting and development tools. You’ll also cover game design, with a focus on producing fun, innovative games for mobile devices and PCs. Crucially, the course also helps to ensure that students are equipped to open and manage their own studio. Areas of study include starting a business, managing teams, project management, intellectual property and general business administration. Solent University is part of the Southern Independant Games Network (SIGN). This network is focused primarily on providing support in areas associated with the business of the games including funding, tax, marketing, law and intellectual property. This is carried out through a series of events and web-based resources, as well as by facilitating connections between members of the network and professionals within (and complimentary to) the video games industry.