United Kingdom

Glasgow School of Art

167 Renfrew Street, Glasgow, G3 6RQ, United Kingdom

Glasgow School of Art

3D Modelling

3D Modelling - A specialist pathway of the BSc in Immersive Systems Design, starting September 2018. Learn about the other pathway Games & Virtual Reality here. The programme will provide graduates with a highly relevant skill set in practical software and immersive systems (Augmented and Virtual Reality) development, an understanding of how people and technology interact, combined with the creative insight essential to help create the future in immersive systems. This is a technology focused degree with a strong art-school foundation, combining rigorous taught components with studio based learning and critical thinking. Visualisation and Virtual Reality has been an area of excellence for the School of Simulation and Visualisation since its formation (as the Digital Design Studio) almost 20 years ago, and is an area that is now seeing a surge of rapid development and adoption worldwide. With the entertainment market driving costs down, new opportunities are emerging for VR in broadcast and entertainment, medical, engineering and other domains, with major investments from companies as varied as Sky Broadcasting, Sony, Facebook, Amazon and Microsoft. Through the programme students will gain an understanding of major issues around 3D modelling for Immersive Systems alongside practical skills for creating engaging and immersive interactive experiences. The programme will provide students with a foundation in theory and practical understanding of the methods, tools and techniques required to conceive, design and evaluate new interactive and immersive systems for traditional and mobile platforms. This specialist pathway in 3D modelling is available for study starting 2018/19. 3D modelling is a core discipline for the development of content for Immersive Systems and an essential skill in related digital games, animation, VFX and related domains. Students will specialise in 3D modelling while gaining a broader range of technical skills. Technical artists combine knowledge of how software and hardware digital systems function with modelling and animation skills, and are highly valued team members on many Immersive Systems projects, due to their strong understanding of technical issues, problems and solutions related to real-time rendering and application development. An understanding of user experience and user evaluation further enriches and augments students abilities in modelling and design for specific activities.

  • Qualification
    Bachelor of Science (with Honours) - BSc (Hons)
  • Study mode
    Full-time
  • Duration
    4 years
  • Start date
    2017-09-01
  • Location
    Garnethill Campus,Glasgow
  • Fees & Finances
  • EU Year 1 £1,820
  • Scotland Year 1 £1,820
  • England Year 1 £9,250
  • Northern Ireland Year 1 £9,250
  • Wales Year 1 £9,250
  • Channel Islands Year 1 £9,250
  • International Year 1 £15,240