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Research Associate

Employer
KINGS COLLEGE LONDON
Location
London (Greater) (GB)
Salary
£40,386 - £46,155 per annum, including London weighting allowance (pro rata)
Closing date
23 Feb 2023

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Job Details

Job description

Working with the National Addiction Centre and the King’s Virtual Reality Team, this role is part of a research project working to develop interactive VR experiences designed to better understand the interaction between person, environment and within-game constructs in gambling, as part of a 4-year funded research project.

 

You should have a good all-round knowledge of Virtual Reality development in Unity3D and ideally come from an academic or research background.

 

Your primary responsibilities will be to translate experimental protocols into fully functional VR applications. A commitment to collaborative problem solving, sophisticated cutting-edge design, and a quality product are essential.

 

The role is 0.4 FTE until July 2026 (negotiable). The position is funded by a UKRI award, led by Dr Steve Sharman.

 

This post will be offered on an a fixed-term contract until July 2026 (to the end of the grant)

This is a part-time post - 40% full time equivalent

 

Key responsibilities

•        Develop and optimise VR experiences with a focus on natural interaction with real world objects such as buttons on a gaming (slot) machine.   

•        Integrating and recording eye tracking and biometric data from a variety of external sensors. 

•        Programming the application’s simulation of different gaming machines, including statistical manipulation of win/lose states. 

•        Advise on optimum hardware and software solutions for meeting the experiment’s goals. 

•        Prototype, design, and implement features based on evolving project requirements. 

•        Translate design specifications from functional prototypes to a release-ready application 

•        Design, write, and maintain efficient, reusable, and reliable code to ensure the best possible performance, quality, and responsiveness of applications, and identify bottlenecks and bugs, and devise solutions to address and mitigate these problems 

 

The above list of responsibilities may not be exhaustive, and the post holder will be required to undertake such tasks and responsibilities as may reasonably be expected within the scope and grading of the post.  

Skills, knowledge, and experience

•        PhD in related discipline 

•        3+ years of experience with C# and Unity 3D 

Essential criteria  

1.      Excellent all-round knowledge of Unity, including C# scripting, 3D modelling, materials/textures, lighting, animation, UI/UX, and user session management 

2.      Game design experience including designing user interactions, onboarding tutorials and game mechanics 

3.      Ability to produce realistic but performant environments (low poly counts, texture atlasing, etc.) 

4.      Experience of building VR applications for the Oculus, SteamVR or other mainstream platforms  

5.      Demonstrable and in-depth knowledge of optimisation fundamentals specifically related to desktop VR. Profiling, identifying problems, working within the limitations of the technology and producing game-ready assets 

6.      Handling and serializing runtime and persistent app data (Json, backend database) 

7.      Proficient knowledge of code versioning processes and project management (GitHub/SVN, Trello) with a clear understanding of an iterative production cycle and the ability to evaluate the severity of potential issues. 

8.      Prototyping, user and QA testing, deployment (including app maintenance post release) 

9.      Modelling or customising existing models (e.g Character Creator). Rigging, facial blend shapes for facial animation 

10.  Mecanim animator controllers, programmatic character interactions, animation events, blend trees, sub-state machine, layers etc. 

11.  Strong problem-solving skills with the ability to learn and assimilate new software, techniques and technologies, as required. 

 

Desirable criteria

1.      Familiarity with the Tobii SDK (Ocumen I/O for Unity) and IMotion biosensor modules and software. 

2.      Familiarity with hand tracking technologies, e.g. Ultraleap / Ultrasound or Meta's Hand-Tracking 2.0 

3.      Interfacing Unity with external devices (e.g. real world mechanical switches or levers via Arduino, MIDI or other) 

4.      Experience of world space object tracking within a virtual environment (Oculus spatial anchors or Vive trackers), and practical knowledge of hand tracking SDKs (Oculus and/or Leap Motion) 

 

Please note that this is a PhD level role but candidates who have submitted their thesis and are awaiting award of their PhDs will be considered. In these circumstances the appointment will be made at Grade 5, spine point 30 with the title of Research Assistant. Upon confirmation of the award of the PhD, the job title will become Research Associate and the salary will increase to Grade 6.

Company

King's College London is one of the top 20 universities in the world and among the oldest in England. King's has more than 27,600 students (of whom nearly 10,500 are graduate students) from some 150 countries worldwide, and some 6,800 staff.

King's has an outstanding reputation for world-class teaching and cutting-edge research. In the 2014 Research Excellence Framework (REF) King’s was ranked 6th nationally in the ‘power’ ranking, which takes into account both the quality and quantity of research activity, and 7th for quality according to Times Higher Education rankings. Eighty-four per cent of research at King’s was deemed ‘world-leading’ or ‘internationally excellent’ (3* and 4*). The university is in the top seven UK universities for research earnings and has an overall annual income of more than £684 million.

King's has a particularly distinguished reputation in the humanities, law, the sciences (including a wide range of health areas such as psychiatry, medicine, nursing and dentistry) and social sciences including international affairs. It has played a major role in many of the advances that have shaped modern life, such as the discovery of the structure of DNA and research that led to the development of radio, television, mobile phones and radar.

King's College London and Guy's and St Thomas', King's College Hospital and South London and Maudsley NHS Foundation Trusts are part of King's Health Partners. King's Health Partners Academic Health Sciences Centre (AHSC) is a pioneering global collaboration between one of the world's leading research-led universities and three of London's most successful NHS Foundation Trusts, including leading teaching hospitals and comprehensive mental health services. For more information, visit: www.kingshealthpartners.org.

King’s £600 million campaign, World questions|KING’s answers, has delivered huge global impact in areas where King’s has particular expertise. Philanthropic support has funded new research to save young lives at Evelina London Children’s Hospital; established the King’s Dickson Poon School of Law as a worldwide leader in transnational law; built a new Cancer Centre at Guy’s Hospital; allowed unique collaboration between leading neuroscientists to fast-track new treatments for Alzheimer’s, Parkinson’s, motor neurone disease, depression and schizophrenia at the new Maurice Wohl Clinical Neuroscience Institute; created the Cicely Saunders Institute: the first academic institution in the world dedicated to palliative care, and supported the King’s Sierra Leone Partnership in the Ebola crisis. Donations provide over 300 of the most promising students with scholarships and bursaries each year. More information about the campaign is available at www.kcl.ac.uk/kingsanswers.

Company info
Mini-site
KINGS COLLEGE LONDON
Telephone
+(44)02078365454
Location
STRAND
LONDON
WC2R 2LS
United Kingdom

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