AR/VR/Gaming/Big Data IT Technologist

Location
Massachusetts, United States
Posted
06 Jan 2021
End of advertisement period
06 Mar 2021
Ref
19051
Contract Type
Permanent
Hours
Full Time

Working at MIT offers opportunities, an environment, a culture – and benefits – that just aren’t found together anywhere else. If you’re curious, motivated, want to be part of a unique community, and help shape the future – then take a look at this opportunity.

AR/VR/GAMING/BIG DATA IT TECHNOLOGISTMIT.nano-Immersion Lab, to join an exciting new facility dedicated to AR/VR, gaming, immersive experiences, and big data. Will help develop and operate the lab and support and perform duties that help expand its capabilities and user base; assist in identifying, installing, and supporting hardware/software technology; assist with day-to-day operations; assist in developing training programs; and work closely with users to help them learn how to use the lab’s tools to accomplish their goals.  The Immersion Lab connects the physical world to the digital and virtual world in an environment for visualizing data, prototyping advanced tools for augmented and virtual reality (AR/VR), and developing new software and hardware concepts and tools for immersive experiences.

A full job description is avialable at https://mitnano.mit.edu/mitnano-immersion-lab-it-generalist-2

Job Requirements

REQUIRED: bachelor’s degree in related field; five years’ experience supporting hybrid Window and Macintosh environments; experience with AR/VR, motion capture, and other gaming technologies as applied to data visualization, teaching, and research; experience with motion capture for biomechanics, robotics, or other applications; strong communication skills; ability to create documentation in a variety of media (i.e., written, spoken, video, digital) and communicate technical information to collaborators from other disciplines; ability to collaborate cross-functionally; experience working with digital platforms and 3D software, including Unity, Vive, Steam, Oculus, Blender, Adobe Creative Suite, UnReal, Maya, and related tools; and familiarity with computer and server configurations, GPU use, configuring computer networks, and data storage infrastructure.  

PREFERRED: experience with photogrammetry, special effects, and animation; experience interacting with, manipulating, and making sense of large, multidimensional data sets; experience with haptic devices, spatial sound fields, driving simulators, and other leading-edge immersive technologies; and knowledge of human subject/clinical research.  Job #19051-8

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