Gaming and Immersive Technician
Department of Media Arts
Salary: £35,333 per annum - including London Allowance
Closing Date: Thursday 03 January 2019
Interview Date: Tuesday 15 January 2019
Applications are invited for the post of Gaming and Immersive Technician in the Department of Media Arts / Centre for Digital Creativity
Would you like to play a part in future innovation in the UK’s creative industries? Are you interested in collaborating with world leading organisations like Sony Interactive Entertainment, UK Games Fund, n:Dreams, BBC Studios, Pinewood Studios and the National Film & Television School, as well as cutting edge innovators like Imaginarium Studios? Are you technically minded and a good communicator who is able to solve and explain video game software/hardware problems?
Then this job may be for you! The Gaming and Immersive Technician will join a new research and teaching initiative to develop novel story form and grow a next generation of talented video games artists and storytellers. Led by Royal Holloway, University of London, StoryFutures is part of the Arts and Humanities Research Council’s Creative Industries Clusters Programme. Working as part of a dedicated team, this new role will facilitate creative and collaborative development of gaming and immersive story experiences through provision of technical support, data management, operational skills training, and specialist advisory support to the Centre’s research students, staff and partners.
You will have specialist knowledge in video games production, with particular expertise in using, supporting, and giving training in Unreal. Your key responsibility will be the technical and operational management of the Centre’s video game design facilities, including resource scheduling, management of physical and digital assets, ensuring effective project communication between partners, and playing a leading role in the planning, acquisition, and provision of technical and creative resources. You will have specialist knowledge and experience of the gaming production pipeline and a good understanding of various related aspects, such as coding, motion capture, virtual/augmented/mixed reality, animation, visual effects, digital artwork, sound recording/ sound design, quality control, digital asset management, and shared storage systems.
You will provide hands on support for StoryFutures facilities, working with other technicians to deliver teaching and research programmes in gaming and immersive production. You will be a practical problem solver capable of basic fault diagnosis, repair and operation for maintaining and upgrading gaming workstations and related equipment across the audiovisual production chain.
You will also have excellent communication skills with the ability to liaise with diverse stakeholders, including those from Higher Education and Creative Industries.
This is a full-time 4 year post. It is a post with strong potential for contract extension. This post is based in Egham, Surrey where the College is situated in a beautiful, leafy campus near to Windsor Great Park and within commuting distance from London. The successful applicant will spend significant time liaising with industry partners across the local region, including central London. An attractive relocation package is available.
For an informal discussion about the post, please contact Keith Buckman email@example.com
Please quote the reference: 0818-336-R
Closing Date: Midnight, 3 January 2019
Interview Date: 15 January 2019
Candidates should supply an online link to their creative practice research and/or professional work in a relevant area of social media as part of their application (under ‘additional information’).
Interviews: Interviews will take place on Tuesday 15 January 2019. Applicants should download interview instructions from the Royal Holloway recruitment website. Shortlisted candidates will be required to make a 10minute presentation followed by Q&A.
The aim of the presentation is to demonstrate your ability to convey technical and operational concepts in an area of video games and/or immersive production to a novice audience by demonstrating and explaining a tool or feature of your own choice, either in a professional software application or an item of location filming equipment. Shortlisted candidates will have the opportunity to discuss their software/equipment requirements for presentation with Keith Buckman.