192
2020 世界大学排名
16
2013 年轻大学排名
46
2019 European Teaching Rankings
Norwich Research Park, Norwich, Norfolk, NR4 7TJ, United Kingdom

Computer Graphics, Imaging and Multimedia with a Year in Industry - University of East Anglia

**About This Course** If you’re into film or sound production, graphics, arts, or media, and you aspire to push the boundaries of these fields by developing state of the art software solutions, then this course is tailor-made for you. You will gain a solid foundation in computer programming, computer graphics and software engineering. Your computing studies are then complemented by modules in movie, sound and audio production, taught at the School of Arts, Media and American Studies. You’ll spend your third year working in the industry you love, learning how things happen in real life and putting knowledge into practice. You’ll draw on all of this for your final year project where you could, for example, create a movie with computer-generated special effects. **Overview** From day one you will be immersed in a cutting-edge environment, soaking up the combined expertise of research-active staff from both the School of Computing Sciences and the School of Arts, Media and American Studies. The academics from the School of Computing Sciences will teach you your computing subjects, while film, television and media subjects will be taught by the Arts, Media and American Studies team. You’ll kick off your studies by getting hands-on experience in the essentials of computing, including computer systems, computer programming, software engineering and mathematics. You’ll then get the opportunity to study increasingly specialised subjects such as computer graphics, video and audio processing, movie making, digital media production, artificial intelligence and more. It’s all brought to life in our specialist graphics lab with state of the art computers and high-end graphics cards, as well as in our motion capture laboratory. You will also be able to use our 3D printer, 3D stereoscopic monitors, humanoid robots, drones, haptic feedback devices and mainstream Virtual Reality (VR) hardware. Thanks to our strong ties with media and entertainment companies, we are able to shape our course content and coursework projects based on current trends and real-world problems. You’ll also get the chance to experience it for yourself on your third year in industry – where you’ll develop your skills, confidence, contacts list and chances of employment once you graduate. In your final year, your independent research project gives you the chance to study a subject you’re truly passionate about. You could look at anything from developing VR applications (such as 3D flight and vehicle simulators) and games with motion-captured characters to mixed reality (MR) movie creation, augmented reality (AR) games or state of the art graphics projects with light effects (using shaders). **Disclaimer** Course details are subject to change. You should always confirm the details on the provider's website: **www.uea.ac.uk**

  • Qualification
    Bachelor of Science (with Honours) - BSc (Hons)
  • Study mode
    Full-time
  • Duration
    4 years
  • Start date
    2020-09-21
  • Location
    Main Site,NorwichUnited Kingdom
  • Fees & Finances
  • EU Year 1 £9,250
  • England Year 1 £9,250
  • Northern Ireland Year 1 £9,250
  • Scotland Year 1 £9,250
  • Wales Year 1 £9,250
  • Channel Islands Year 1 £9,250
  • International Year 1 £19,800